![]() ![]() Go, thank you to all those who took the time to read me until the end my big block and if you want to know more about my project, you can answer here or in private, it would be easier (and discord afterwards ). If I don't have a character I like, I can't even start at all. I'm a beginner, it's true, but I want to learn. I am aware of all that revolves around copyright, remuneration etc etc but PITY, I really do not want to be discouraged. I know that on the forums there are people who will tell me to learn by myself, but please, that's not what I'm asking here. I'm really waiting for your answer and please, the trolls or all those who have finally demotivated me, I invite them to abstain, it's just that I don't want to be discouraged by what I want to put in place. I find that it motivates and it allows you to have a look other than yourself on your project. Staying in touch seems like a very good thing to me. Then, another thing, if someone wants to share with me, talk about their respective projects, for this motivation one and the other, that would be cool. ![]() In the end, if someone wants to take the time to help me, I still want the characters to be believable, not boiled pixels ^^ I also have software to make bigger characters, it's super interesting, but this software is only a demo I think, or an unfinished project, so it's a shame because it had a lot of potential. I think it's limited, even more so if you want to make a modern game and not medieval. I say to myself, maybe, that I am missing elements in the bass of given rpg maker (mv is my version). So there you go, I've seen several simple things here and there on the forums and I find that there are some people who have good ideas (and above all talent).Īfterwards, I absolutely do not ask that the character be made for me ready-made, it will not help me to learn how to make another one. I made a screen of what I want to have as a character finally, when I say character, I speak of the model that the player controls, the one that I present to you is that of the dialogues that I will stage (j hope this is understandable?). So your help and your ideas and especially your experiences could be of great help to me. I can't start, because the characters (basic I guess) don't really suit me. Today, after several weeks of research, I come to ask for your help in order to find what is blocking me in the creation of my game. Hi everyone, thank you for coming to my post, welcome. ![]()
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